Package org.lwjgl.system.macosx
Interface CGEventTapCallBackI
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- All Superinterfaces:
org.lwjgl.system.CallbackI
,org.lwjgl.system.Pointer
- All Known Implementing Classes:
CGEventTapCallBack
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
@FunctionalInterface public interface CGEventTapCallBackI extends org.lwjgl.system.CallbackI
Instances of this interface may be passed to theEventTapCreate
method.Type
CGEventRef (*
invoke(long, int, long, long)
) ( CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *userInfo )
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Method Summary
All Methods Instance Methods Abstract Methods Default Methods Modifier and Type Method Description default void
callback(long ret, long args)
default FFICIF
getCallInterface()
long
invoke(long proxy, int type, long event, long userInfo)
A client-supplied callback function that’s invoked whenever an associated event tap receives a Quartz event.
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Field Detail
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CIF
static final FFICIF CIF
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Method Detail
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getCallInterface
default FFICIF getCallInterface()
- Specified by:
getCallInterface
in interfaceorg.lwjgl.system.CallbackI
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callback
default void callback(long ret, long args)
- Specified by:
callback
in interfaceorg.lwjgl.system.CallbackI
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invoke
long invoke(long proxy, int type, long event, long userInfo)
A client-supplied callback function that’s invoked whenever an associated event tap receives a Quartz event.The callback is passed a proxy for the tap, the event type, the incoming event, and the user-defined data specified when the event tap was created. The function should return the (possibly modified) passed-in event, a newly constructed event, or
NULL
if the event is to be deleted. The event passed to the callback is retained by the calling code, and is released after the callback returns and the data is passed back to the event system. If a different event is returned by the callback function, then that event will be released by the calling code along with the original event, after the event data has been passed back to the event system.
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