#Disable all resource bars (mana, stamina, rage, etc.) globally.
#When true, resource bars are hidden from the HUD and any active
#power that would normally cost a resource falls back to costing
#hunger instead (resource_cost_amount food points are deducted).
#Useful for packs that prefer vanilla hunger as the universal cost.
disable_resource_bars = false
#Disable night-vision globally.
#When true, any power that would apply the minecraft:night_vision
#effect (the neoorigins:night_vision / persistent_effect path) is
#suppressed: the player's screen is never brightened by the effect.
#Other effects on the same power still apply; only night_vision is
#stripped. Useful for packs that want darkness to stay threatening.
disable_night_vision = false
#Disable enhanced-vision (low-light brightness boost) globally.
#When true, the neoorigins:enhanced_vision capability is never sent
#to clients, so the client-side brightness-curve boost (cat eyes,
#salamander, oculus drone, etc.) stays off. Independent of the
#night-vision toggle above. These are two separate mechanisms.
disable_enhanced_vision = false

#Enable or disable built-in origins.
#Set to false to hide an origin from the selection screen.
#Disabled origins can still be assigned via /neoorigins set.
#Datapack and originpack origins are not affected by these toggles.
[origins]
	human = true
	merling = true
	avian = true
	blazeling = true
	elytrian = true
	enderian = true
	arachnid = true
	shulk = true
	phantom = true
	feline = true
	golem = true
	caveborn = false
	sylvan = false
	draconic = false
	revenant = false
	tiny = true
	abyssal = false
	voidwalker = false
	stoneguard = false
	verdant = false
	umbral = false
	inchling = false
	sporeling = false
	frostborn = false
	strider = true
	siren = false
	piglin = true
	hiveling = false
	cinderborn = false
	sculkborn = false
	enderite = true
	necromancer = false
	gorgon = false
	automaton = false
	kraken = false
	warden = true
	dwarf = false
	breeze = true
	vampire = false
	air_mage = false
	darkness_mage = false
	earth_mage = false
	fire_mage = false
	gravity_mage = false
	water_mage = false
	monster_tamer = false
	skeleton = false
	slime = true
	wraith = false
	asura = false
	windwalker = false
	qi_cultivator = false
	golden_body = false
	iron_monk = false
	sword_immortal = false

#Enable or disable built-in classes.
#Set to false to remove a class from the selection screen.
#If all classes are disabled, the class selection screen is skipped entirely.
[classes]
	class_warrior = true
	class_archer = true
	class_miner = true
	class_beastmaster = true
	class_explorer = true
	class_sentinel = true
	class_herbalist = true
	class_scout = false
	class_berserker = false
	class_titan = false
	class_rogue = false
	class_lumberjack = true
	class_blacksmith = true
	class_cook = true
	class_merchant = true
	class_cleric = false
	class_nitwit = true
	class_fisher = false
	class_mason = false
	class_paladin = false
